Friday, December 13, 2013

A lot more planning, and a little more scheming

Well, the extra 2 weeks of prep time are about half gone. I have been pretty busy with real life stuff so I haven't done as much as I wanted. Time has been spent adding to the monster files, working on characters for the new players, stocking dungeon levels, and building some NPCs.

I added almost 50 monsters to the files in one marathon prep session. Most of these were pulled from old adventures that I had run before. Here are a couple of my favorites.

Golem, Rope
ST
15
HP
10
Speed
5
Class
Construct
DX:
12
Will:
10
Move:
4
Source


IQ:
2
Per :
10
SM:
-2


HT:
10
FP:
10
DR:
3


Dodge:


Parry:




Melee
Level
Damage
Grapple
ST
Margin of victory
Traits:
ST +10 (one attack, grapple), homogeneous, fragile(unnatural), unhealing,
Skill:
Wrestling 15
Notes:
Usually left as a trap, the rope golem will wait to be picked up by unsuspecting delvers



Rage Drake
ST
30
HP
30
Speed
6.75
Class
Animal, reptile
DX:
12
Will:
14
Move:
8
Source
Revenge of the Giants adv.
IQ:
4
Per :
14
SM:
2


HT:
15
FP:
15
DR:
5


Dodge:
11
Parry:




Melee
Level
Damage
claw
12
3d cut
Raking leap
12
3d cut, rof 4, all out attack, 
Traits:
Claws, bad temper, super jump 1, 2 extra legs, no fine manipulators, horizontal, wild animal
Skill:
Brawling 12, jumping 12
Notes:
Can be domesticated, but should never be trusted




The addition of two new players brings the total to 8 possible players on any given night.  That is a lot. It's going to be tough to make sure every one is heard, understood and has some spotlight time. However, with that many players they should be able to cover most situations. With some of the players attendance being spotty I think it will all work out.

The current roster looks like this;

  1. Human Thief
  2. Human Knight
  3. Dwarf Cleric, specializing in one of Buff, Turning, or Healing
  4. Human Fire wizard
  5. Dwarf Knight
  6. Scout, maybe an elf, maybe human, maybe something else, depending on what the players chooses.
  7. Human Barbarian (this character is either a swashbuckler with the barbarian lens added, a Barbarian with a Martial artist lens added, or a straight up barbarian, depending on what the player chooses.)
  8. Human wizard
I see this as 3 fighters(two knights 1 barbarian), 2 ranged ( the fire wizard and the scout,  and 2 support (the cleric and the other wizard).

Four and a half levels of the dungeon are completely finished. Still have a ways to go before I feel super comfortable. I think my final goal is somewhere around 14 levels.

Tonight I may stat up a dragon, a very old dragon.



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