For this game I gave the players 300 points, -50 in disadvantages and -5 for quirks. This is more than standard starting points for a Dungeon Fantasy game. I wanted the players to have room to choose a second lens if they wanted, or one of the more expensive races templates. Plus, it is pretty easy to just add more Orcs to the encounters to make up for the extra points.
Race choices for the game were limited a bit. The players could choose from the following
- Elves (Half Elf, High Elf, Shadow Elf, and Wood Elf)
- Half Orc
I had originally planned to allow Goblin PCs, but took them off the list. For the Old School feel of the game, goblins need to be monsters.
Template choices were
- Holy Warrior
- Martial Artist
I also allowed for characters made without a template, but they would be limited in the power ups and improvements they could make after game play started. (no one took this option)
The Starting roster for Spiderweb in the Corner will be
- A Dwarf Cleric (not sure which of the spell lists he will choose)
- A Dwarf Knight with ST 20 and +2 Striking St (I was asked to make a super strong dwarf fighter)
- A Half Orc Barbarian spear wielder
- A Human Wizard with most, if not all, of the fire spells
- A Human Thief
- A Human Knight, or maybe he was dragon blood, the player went back and forth and I don't remember what he settled on.
I usually don't allow that much overlap in the characters (2 knights and a barbarian) but really, you can never have too many fighter types. Like I said, there are always more Orcs in the dungeon. The only thing they are really missing is a Scout, they may be a bit weak in the ranged attack department. I will probably have a hireling or two for filling the gap. Of course the will need to be paid, may be of questionable quality and loyalty, but if they can keep the pointy end aimed in the right direction its better than nothing.
None of the characters chose a second lens, for which I am grateful, At least at the start of the game I want to keep an eye on niche protection (fighters being the exception). Also, I don't think anyone chose from the template's power up options. A lot of stats and skills were increased above the template starting level. To be honest, I if I were a player, that is what I would have done too.
Overall I think this is a good mix. I am looking forward to the PCs getting names and personalities. A couple of the players made character choices that they don't normally pick. The guy who usually plays a fighter chose a thief, and the guy who usually plays a more timid type of character chose a knight. It will be interesting to see how they adapt their play style to fit the different role in the party.
Prep work update: The characters and one hireling are stated out and ready to go. I finished re-reading Dungeon Fantasy Monsters I. Next I want to get a couple more rooms ready and put together a couple more monsters.