My version of the:
Cerastes (Horned Serpent)
ST
|
16
|
HP
|
16
|
Speed
|
7
|
Class
|
Animal
|
DX:
|
14
|
Will:
|
10
|
Move:
|
7
|
Source
|
Fantasy
Bestiary p. 16
|
IQ:
|
4
|
Per
:
|
14
|
SM:
|
1
|
||
HT:
|
14
|
FP:
|
14
|
DR:
|
2
|
||
Dodge:
|
12
|
Parry:
|
10
|
||||
Melee
|
Level
|
Damage
|
|||||
Blunt
Horns
|
14
|
1d+2
cr
|
|||||
Bite
|
14
|
1d-3
imp, Armor piercing (5)
|
|||||
Poison
|
HT-6
|
2d
tox, irritant (Nauseated), Follow up to Bite
|
|||||
Traits:
|
360
vision, Double-jointed, Combat Reflexes, Legless(slithers),
terrain adaptation (sand), Vibration sense,
|
||||||
Skill:
|
Stealth
14, Brawling 14
|
||||||
Notes:
|
Cerastes
are skilled ambushers, hiding in loose soil, they attract prey with
horns shaped like edible morsels to small animals (Familiars) that are displayed above the soil.
|
I rolled up this trap randomly, but it came out very useful.
Sleep GasType: | Alchemical |
Detect: | PER based Alchemy, HAZMAT (magical) -0 |
Disarm: | Alchemy, HAZMAT (magical) -0 |
Circumvent: | Avoid area, hold breath in area |
Evade: | Vision-2 to avoid area (modified by light levels) |
Effects: | Sleep, Causes living beings to roll HT-4 or sleep for 16-HR hours |
Shots: | 11 shots , fumes (2 yrd radius) |
Rearm: | No, the trap automatically resets |
Steal: | Fumes may be gathered in an air tight container, creating a Sleep grenade if the container is broken. |
I already have a place for each of these in the dungeon. I will refrain from warning my players where each of them will be located.
I may make this into an ongoing series if it is well received.
That's awesome! (and not just because you're using my article).
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