Thursday, November 21, 2013

Sharing a Monster and a Trap

Today I am sharing some of the fruits of my prep work labors.  First is a creature I converted from 3rd Edition GURPS Fantasy Bestiary.  Second is a trap I created using the generator published in Pyramid Magazine 3/60 Oct '13.

My version of the:
Cerastes (Horned Serpent)
ST
16
HP
16
Speed
7
Class
Animal
DX:
14
Will:
10
Move:
7
Source
Fantasy Bestiary p. 16
IQ:
4
Per :
14
SM:
1

HT:
14
FP:
14
DR:
2

Dodge:
12
Parry:
10

Melee
Level
Damage
Blunt Horns
14
1d+2 cr
Bite
14
1d-3 imp, Armor piercing (5)
Poison
HT-6
2d tox, irritant (Nauseated), Follow up to Bite
Traits:
360 vision, Double-jointed, Combat Reflexes, Legless(slithers), terrain adaptation (sand), Vibration sense,
Skill:
Stealth 14, Brawling 14
Notes:
Cerastes are skilled ambushers, hiding in loose soil, they attract prey with horns shaped like edible morsels to small animals (Familiars) that are displayed above the soil.



I rolled up this trap randomly, but it came out very useful.
Sleep Gas
Type: Alchemical
Detect: PER based Alchemy, HAZMAT (magical) -0
Disarm: Alchemy, HAZMAT (magical) -0
Circumvent: Avoid area, hold breath in area
Evade: Vision-2 to avoid area (modified by light levels)
Effects: Sleep, Causes living beings to roll HT-4 or sleep for 16-HR hours
Shots: 11 shots , fumes (2 yrd radius)
Rearm: No, the trap automatically resets
Steal: Fumes may be gathered in an air tight container, creating a Sleep grenade if the container is broken.

I already have a place for each of these in the dungeon. I will refrain from warning my players where each of them will be located.

I may make this into an ongoing series if it is well received.

1 comment:

  1. That's awesome! (and not just because you're using my article).

    ReplyDelete