Friday, November 29, 2013

Another Monster

I present another monster conversion, The Reek.  Taken from GURPS third edition Fantasy Bestiary these piles of slime are often found in caverns.

I converted several different versions but my favorite is the Mana Enhancer. It increases the local Mana level by 2 to Very high, which makes all spell casting failures a critical failure.  And, it reduces IQ for spell casing by 10.

Reek, mundane
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :
-
SM:
var

HT:
5
FP:
-
DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2,
Skill:
-
Notes:
Some reeks can climb and will fall onto victims from above.

Reek, confusion
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :
-
SM:
var

HT:
5
FP:
-
DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Confusion HT-2 Affliction, Hallucinating
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2,
Skill:
-
Notes:
Some reeks can climb and will fall onto victims from above.

Reek, Decay
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :
10 (detect)
SM:
var

HT:
5
FP:
15
DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2, detect (food)
Skill:
Cast Decay food at 15 magic p 77
Notes:
Some reeks can climb and will fall onto victims from above.

Reek, Glue
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :
-
SM:
var

HT:
5
FP:
-
DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Glue - Emanation, area of effect, sticky, limited area (only a trail behind it. 12 hexes long)
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2, vibration sense ( only glued hexes)
Skill:
-
Notes:
Some reeks can climb and will fall onto victims from above.

Reek, Daze
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :
-
SM:
var

HT:
5
FP:
-
DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Daze ht-6 Affliction , contact agent
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2,
Skill:
-
Notes:
Some reeks can climb and will fall onto victims from above.

Reek, Pleasure
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :
-
SM:
var

HT:
5
FP:


DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Love ht-3 Affliction, delusion (I love this reek), irritant (euphoria)
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2,
Skill:
-
Notes:
Some reeks can climb and will fall onto victims from above.

Reek, Rust
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :


SM:
var

HT:
5
FP:


DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Rust - Contact agent, Metal only, 1d against the objects HP. Every 5 points reduces metal DR by 1
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2, detect metal
Skill:

Notes:
Some reeks can climb and will fall onto victims from above.


Reek, trip
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :


SM:
var

HT:
5
FP:


DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Slime

ht-3 Affliction DX-1, Area of effect 4 yards, disadvantage total Klutz, only when victim is touching ground, persistent
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2,
Skill:

Notes:
Some reeks can climb and will fall onto victims from above.


Reek, Manna damper
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :


SM:
var

HT:
5
FP:


DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2, Mana damper 3, area of effect 4 hexes, emanation
Skill:

Notes:
Some reeks can climb and will fall onto victims from above.

Reek, Mana Enhancer
ST
-
HP
15
Speed
1 Class slime
DX:
-
Will:
-
Move:
1 Source Fantasy Bestiary p 58
IQ:
-
Per :


SM:
var

HT:
5
FP:


DR:
-

Dodge:
0
Parry:




Melee Level Damage
Contact - 1 point per turn in contact, DR protects for turns = to DR
Binding - Once in contact roll vs ST to break free.
Wild magic HT-6 Affliction, reduced IQ -10 only for spell casting.
Traits:
Homogeneous, diffuse, fragile (unnatural), chameleon 2, Mana enhancer 2 levels
Skill:

Notes:
Some reeks can climb and will fall onto victims from above

1 comment:

  1. Not sure why the charts are different sizes, Ahh the mysteries of cut and paste.

    ReplyDelete